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Sentinel
The Sentinel is the defensive force of the army. Their role oscillates between counter-espionage and the defense of strategic urban positions. Their strength comes primarily from their ability to surprise the enemy through precise knowledge of the terrain and devastating ambushes. Few enemy reports mention Sentinels, but the disappearance of units infiltrated into human territory is a fact known to all.
Base stats
Hit Points
55 PV
Speed
7 m/turn
Flux system
Reserve:
10
Per turn:
3
Recovery:
1
Innate resistances
RMEC:
0
RRAD:
0
RINT:
0
Characteristics
Strength 11
Dexterity 16
Constitution 13
Intelligence 11
Perception 12
Precision 10
Charisma 8
Arcanotechnic affinities
Combat
Ranged 2
Melee 6
Schools
Martial 4
Types
Weapon 5
Starting equipment
Weapons
Light swordLight and balanced sword, ideal for fighters who favor speed over raw power.1d8200 creditsLight swordLight and balanced sword, ideal for fighters who favor speed over raw power.1d8200 credits
Armor
Speed exoskeletonLightweight exoskeleton optimized for mobility and rapid movement.2200 credits
Consumables
Healing kit x2First aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.15 HP120 credits
Skills
Spells
Multiple Attack (Lv. 1)Chains attacks around oneself with virtuosity.martialCleave (Lv. 1)Delivers a powerful blow that can cut through multiple aligned enemies.+2d6+4 to weapon damagemartialPrecise strike (Lv. 1)You analyze your opponent's movements to strike with surgical precision where their defense is weakest.martialWeak point strike (Lv. 1)Targets the opponent's weak points to maximize damage.+1d8+3 to weapon damagemartial
Gameplay guide
The Sentinel is a combat class that swoops down on enemies to take them out before being noticed. By using your attacks effectively, you can create a hole in enemy lines. But your positioning is paramount to your success.