Consumables
6 consumables available.
6 of 6 consommables
Anti-arcanotechnical dart
Consumabletactical
Specialized dart containing arcanotechnical inhibitors to temporarily neutralize spellcasters.
400 credits
EMP bomb
Consumabletechnological
Electromagnetic pulse that temporarily neutralizes all electronic equipment within the area of effect.
500 credits
Flash
Consumabletactical
Flashbang grenade producing an intense flash to temporarily disorient enemies.
150 credits
Flux Crystal
Consumablearcanotechnical
This synthetic gem of electric blue regularly pulses with concentrated quantum energy. Created in imperial laboratories ...
800 credits
Grenade
Consumableexplosive
Standard explosive grenade causing significant damage in an area of effect.
200 credits
Healing kit
Consumablemedical
First aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.
120 credits