Weapons
16 weapons available.
16 of 16 weapons
Arcanotechnical blade 'Lightning'
Weaponmelee
Damage: 3d6+8
Range: Melee (3m with exo reach)
Cost: 120000 credits
Arcanotechnical precision rifle 'Silencer'
Weaponsniper
Damage: 4d8+6
Range: 1000m (optimal range), 2000m (max range)
Cost: 80000 credits
Energy blades
Melee weapontwin blades
Damage: 2d8+5
Attack type: quick attack (DEX) or heavy attack (STR)
Cost: 2800 credits
Heavy rotary cannon
Ranged weaponrotary cannon
Damage: 3d6
Attack type: ranged shot (PRE)
Cost: 2800 credits
Heavy sword
Melee weaponswords
Damage: 1d12
Attack type: heavy attack (STR)
Cost: 800 credits
Light drone submachine gun
Ranged weaponautomatic submachine gun
Damage: 1d6+2
Attack type: ranged shot (PRE)
Cost: 800 credits
Light sword
Melee weaponswords
Damage: 1d8
Attack type: quick attack (DEX)
Cost: 200 credits
Machine gun
Ranged weaponmachine gun
Damage: 1d12
Attack type: ranged shot (PRE)
Cost: 1500 credits
Overcharged shotgun
Ranged weaponshotgun
Damage: 4d4 (or fewer dice)
Attack type: ranged attack (PRE)
Cost: 1800 credits
Pistol
Ranged weaponpistol
Damage: 1d8
Attack type: ranged shot (PRE)
Cost: 300 credits
Plasma cannon
Ranged weaponenergy cannon
Damage: 3d8+4
Attack type: ranged shot (PRE)
Cost: 3500 credits
Plasma rifle
Ranged weaponenergy rifle
Damage: 2d6+3
Attack type: ranged shot (PRE)
Cost: 2400 credits
Short sword
Melee weaponswords
Damage: 1d6
Attack type: quick attack (DEX)
Cost: 150 credits
Sniper rifle
Ranged weaponsniper
Damage: 2d8
Attack type: ranged attack (PRE)
Cost: 2200 credits
Staff
Melee weaponstaff
Damage: 1d4
Attack type: heavy attack (STR)
Cost: 50 credits
Turret automatic rifle
Ranged weaponautomatic rifle
Damage: 2d6
Attack type: ranged shot (PRE)
Cost: 1200 credits