Pyrrhic Stars

Weapons

16 weapons available.

16 of 16 weapons

Arcanotechnical blade 'Lightning'

Weaponmelee
Damage: 3d6+8
Range: Melee (3m with exo reach)
Cost: 120000 credits

Arcanotechnical precision rifle 'Silencer'

Weaponsniper
Damage: 4d8+6
Range: 1000m (optimal range), 2000m (max range)
Cost: 80000 credits

Energy blades

Melee weapontwin blades
Damage: 2d8+5
Attack type: quick attack (DEX) or heavy attack (STR)
Cost: 2800 credits

Heavy rotary cannon

Ranged weaponrotary cannon
Damage: 3d6
Attack type: ranged shot (PRE)
Cost: 2800 credits

Heavy sword

Melee weaponswords
Damage: 1d12
Attack type: heavy attack (STR)
Cost: 800 credits

Light drone submachine gun

Ranged weaponautomatic submachine gun
Damage: 1d6+2
Attack type: ranged shot (PRE)
Cost: 800 credits

Light sword

Melee weaponswords
Damage: 1d8
Attack type: quick attack (DEX)
Cost: 200 credits

Machine gun

Ranged weaponmachine gun
Damage: 1d12
Attack type: ranged shot (PRE)
Cost: 1500 credits

Overcharged shotgun

Ranged weaponshotgun
Damage: 4d4 (or fewer dice)
Attack type: ranged attack (PRE)
Cost: 1800 credits

Pistol

Ranged weaponpistol
Damage: 1d8
Attack type: ranged shot (PRE)
Cost: 300 credits

Plasma cannon

Ranged weaponenergy cannon
Damage: 3d8+4
Attack type: ranged shot (PRE)
Cost: 3500 credits

Plasma rifle

Ranged weaponenergy rifle
Damage: 2d6+3
Attack type: ranged shot (PRE)
Cost: 2400 credits

Short sword

Melee weaponswords
Damage: 1d6
Attack type: quick attack (DEX)
Cost: 150 credits

Sniper rifle

Ranged weaponsniper
Damage: 2d8
Attack type: ranged attack (PRE)
Cost: 2200 credits

Staff

Melee weaponstaff
Damage: 1d4
Attack type: heavy attack (STR)
Cost: 50 credits

Turret automatic rifle

Ranged weaponautomatic rifle
Damage: 2d6
Attack type: ranged shot (PRE)
Cost: 1200 credits