Pyrrhic Stars

Spells

68 arcanotechnic techniques available.

68 of 68 spells

Absolute Light Blade

LightWeapon
Blinded

The caster's weapon transforms into a ray of pure, blinding light, capable of cutting through matter as if it did not ex...

Levels: 2
Pwr 24Acc 8Val 2.0Faible
Flux cost: 30
Damage: 6d10+20 + 4d8 light

Accelerated Growth

BioarcanotechnicsEnhancement

Drastically accelerates plant growth, allowing damaged roots or plants to regenerate in seconds.

Levels: 1
Pwr 10Acc 33Val 5.0Signature
Flux cost: 6

Arcanotechnical Nullification

PureProtection
Arcanotechnically Resistant

Disperses or cancels active arcanotechnical effects.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Flux cost: 5

Augmented Shrapnel Cartridge

BallisticWeapon

Fires a projectile that explodes upon hitting its target.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Recharge: 3 turns
Damage: 1d6+2 in a 2m radius around the impact

Augmented Shrapnel Cartridge (Shotgun)

BallisticWeapon

You load a cartridge with more shrapnel.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Recharge: 13 turns

Barrage Fire

BallisticWeapon

Performs a rapid burst of fire on an area.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Recharge: 6 turns
Damage: +4d4+2 to weapon damage

Biting Cold

FrostAlteration
Frostbite

Intensely cools a target, penetrating its defenses to plunge it into a supernatural cold that slows its movements.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Flux cost: 6

Biting Wind

FrostDestruction
Frostbite

Projects a freezing wind over a distance of 25 meters, creating a blast of intense cold that cuts through enemy ranks.

Levels: 1
Pwr 12Acc 25Val 4.0Standard
Flux cost: 10
Damage: 1d12+1d8 frost

Blink

QuantumEnhancement

You teleport in the chosen direction without being blocked. Does not trigger opportunity attacks.

Levels: 2
Pwr 18Acc 33Val 9.0Signature
Flux cost: 8

Burn

FireAlteration
Burning

Burns the flesh of the person touched.

Levels: 2
Pwr 0Acc 0Val 0.0Passive
Recharge: instant
Damage: Burning 1 — 1d4 each turn

Camouflage

ElectricityEnhancement
Camouflaged

The camouflage systems integrated into the exoskeleton analyze the environment and instantly adapt their pigmentation to...

Levels: 1
Pwr 31Acc 33Val 15.5Signature
Recharge: 13 turns

Charge

MartialEnhancement

Charges the target with force.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Recharge: instant
Damage: You move to the target and deal 1d4 damage

Cleave

MartialWeapon

Delivers a powerful blow that can cut through multiple aligned enemies.

Levels: 1
Pwr 0Acc 20Val 0.0Standard
Recharge: 7 turns
Damage: +2d6+4 to weapon damage

Combat Overdrive

MartialEnhancement
HastedFatigued

Extreme arcanotechnical amplification of reflexes and temporal perception. The caster enters a transcendent combat state...

Levels: 2
Pwr 10Acc 6Val 0.7Faible
Recharge: 20 turns
Movement: Movement doubled

Combat Roll

MartialAlteration

Performs a quick roll to dodge and reposition.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Recharge: 3 turns
Movement: 5m movement + automatic dodge

Confusion

BioarcanotechnicsAlteration
Weakened

By subtly manipulating the nerve impulses of adversaries, the caster scrambles their perception of reality. Affected tar...

Levels: 2
Pwr 8Acc 33Val 4.0Standard
Flux cost: 6
Debuff: Applies Weakened 2 to 1d3+1 targets

Data Theft

IllusionAlteration

Steals data from the target.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Flux cost: 4

Devastating Salvo

BallisticDestruction
Suppressed

Elite military arcanotechnical technique. The soldier channels the Flux into their ranged weapon to unleash a barrage of...

Levels: 2
Pwr 19Acc 9Val 1.9Faible
Flux cost: 25
Damage: 8d6+20 RMEC in a 6m area

Drowsiness

QuantumAlteration
Incapacitated

Puts the target to sleep. They can no longer act and wake up at the end of the effect or upon taking damage.

Levels: 1
Pwr 20Acc 25Val 6.7Signature
Flux cost: 10

Fireball

FireDestruction
Knocked DownBurning

A concentrated orb of flames forms in the Arcanotechnician's palm before being hurled at its target. On impact, this inc...

Levels: 4
Pwr 21Acc 20Val 5.3Signature
Flux cost: 8
Damage: 2d6+3 fire

Flame Column

FireDestruction

Causes a column of flames to erupt from the ground.

Levels: 1
Pwr 10Acc 20Val 2.4Standard
Flux cost: 15
Damage: 3d6+4 fire

Flash

LightAlteration
Blinded

Creates a blinding sphere of light on a target.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Flux cost: 4

Flux Corruption

BioarcanotechnicsAlteration
Mind Controlled

Attempts to corrupt a target's mind by infiltrating their neural network with corrupted bioarcanotechnical Flux, establi...

Levels: 2
Pwr 0Acc 17Val 0.0Niche
Flux cost: 15

Force Grip

KinestheticDestruction
Immobilized

Generates an invisible kinesthetic force to manipulate or crush.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Flux cost: 4

Frost

FrostDestruction

Moderately freezes the target with ice crystal formations that cling to the skin and maintain existing freeze effects.

Levels: 1
Pwr 16Acc 33Val 8.2Signature
Flux cost: 4
Damage: 1d4+4 frost

Frostbite

FrostAffliction
Frostbite

The target suffers from frostbite, disrupting their senses. Cumulative freeze effect that progressively slows and weaken...

Levels: 1
Pwr 0Acc 0Val 0.0Passive
Recharge: instant
Debuff: Applies Frostbite — Slowed 1 and Weakene...

Gravitational Distortion

GravitonicAlteration
Slowed

Alters local gravity to manipulate weight and movement.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Flux cost: 5

Hallucinogenic Spores

BioarcanotechnicsAffliction
Hallucinating

Releases a cloud of bioarcanotechnical spores causing hallucinations in those who breathe them.

Levels: 2
Pwr 0Acc 25Val 0.0Standard
Flux cost: 10
Debuff: Applies Hallucinating to targets in the ...

Headshot

BallisticWeapon

Precisely aims at the opponent's head for a critical shot.

Levels: 1
Pwr 0Acc 20Val 0.0Standard
Recharge: 8 turns
Damage: +2d8+4 to weapon damage

Heightened Senses

BioarcanotechnicsEnhancement

Your senses are temporarily sharpened, nothing escapes you.

Levels: 1
Pwr 8Acc 33Val 4.0Standard
Flux cost: 5

High-Velocity Slugs

BallisticWeapon

Fires multiple projectiles at high speed.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Recharge: 3 turns
Damage: +3d4 to weapon damage

High-Velocity Slugs (Shotgun)

BallisticWeapon

Your rifle fires the slugs of your next attack with increased velocity.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Recharge: 8 turns

Ice Javelin

FrostDestruction
Frostbite

Hurls an ice javelin at the target and freezes it, creating a lance of pure ice that pierces and freezes its victim on i...

Levels: 1
Pwr 17Acc 20Val 4.2Standard
Flux cost: 8
Damage: 3d6+3 frost

Intervention

MartialEnhancement

Quickly intervenes to protect an ally in danger.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Recharge: 5 turns
Protection: Takes damage in place of an ally
Movement: Instant movement to the ally

Jamming

MagneticAlteration
Equipment Disabled

Jams the target's electronic systems.

Levels: 1
Pwr 75Acc 33Val 37.5Signature
Flux cost: 4

Knowledge Sharing

BioarcanotechnicsEnhancement

You share your arcanotechnical knowledge through the Flux, allowing a target to benefit from it to act optimally.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Flux cost: 6

Lightning

ElectricityDestruction
ParalyzedEquipment Disabled

Projects an electric lightning bolt at the target.

Levels: 4
Pwr 11Acc 33Val 5.4Signature
Flux cost: 6
Damage: 1d8+2 electricity

Lightning Blade

ElectricityWeapon
Paralyzed

Envelops the weapon in electricity for the next attack.

Levels: 3
Pwr 16Acc 33Val 8.0Signature
Flux cost: 5
Damage: 1d6+2 + 1d4 electricity

Magnetization

MagneticAlteration

Uses magnetic forces to propel oneself rapidly.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Flux cost: 7
Movement: Instant movement of 10m

Movement Reading

MartialEnhancement

Thanks to years spent on the battlefield, reading a person's movements is an easy task.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Recharge: 5 turns

Multiple Attack

MartialWeapon

Chains attacks around oneself with virtuosity.

Levels: 2
Pwr 0Acc 25Val 0.0Standard
Recharge: 10 turns

One with the Cold

FrostDisplacement
Frostbite

You propel yourself with a blast of freezing wind, using frost arcanotechnology to create rapid and fluid movement.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Flux cost: 5
Movement: Movement of 20 meters freely, pushing as...

Optimization

BioarcanotechnicsEnhancement

Optimizes the arcanotechnical consumption of the next spell cast by the target, allowing maximum efficiency.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 5

Overcharged Shot

BallisticWeapon

Overcharges the weapon for a devastating shot.

Levels: 3
Pwr 21Acc 17Val 4.1Niche
Flux cost: 8
Damage: +3d6+6 to weapon damage

Overclock

BioarcanotechnicsEnhancement

Overclocks the target's exoskeleton, temporarily increasing its capabilities.

Levels: 1
Pwr 12Acc 33Val 6.0Signature
Flux cost: 5

Phantom Blade

QuantumWeapon

Your blade becomes ghostly, passing through all objects until it reaches its target.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 6

Plasma Overcharge

FireEnhancement

Overheats the energy weapon systems to drastically increase the power of the next shot. Intense glow and crackling energ...

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 10

Power Attack

MartialWeapon
Knocked Down

Prepares a devastating attack against a nearby opponent.

Levels: 3
Pwr 0Acc 33Val 0.0Standard
Recharge: 5 turns

Precise Strike

MartialWeapon

You analyze your opponent's movements to strike with surgical precision where their defense is weakest.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Recharge: 5 turns

Protocol Regeneration

BioarcanotechnicsEnhancement

Activation of a cybernetic protocol for accelerated cellular regeneration. Nano-machines inject repair agents into the b...

Levels: 1
Pwr 10Acc 25Val 3.3Standard
Flux cost: 8

Pursuit

BioarcanotechnicsEnhancement

Your connection to the elements allows you to locate anyone on the planet.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 8

Reinforced Shield

LightEnhancement
Reinforced

Activation of a multi-layered energy shield generated by the exoskeleton. Shimmering defensive glow around the caster.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Flux cost: 12

Revelation

BioarcanotechnicsEnhancement

Your topographic knowledge gives you the ability to reveal the terrain ahead of you at a glance.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 4

Root Wall

BioarcanotechnicsEnhancement
GrappledRestrained

Causes a thick wall of living, intertwined roots to burst from the ground, creating a defensive barrier.

Levels: 2
Pwr 0Acc 20Val 0.0Standard
Flux cost: 12

Shadow Veil

ShadowAlteration
Weakened

Envelops the target in darkness, disrupting their perception.

Levels: 2
Pwr 75Acc 33Val 37.5Signature
Flux cost: 5

Shockwave

SonicDestruction
Weakened

Generates a powerful destructive sonic wave.

Levels: 2
Pwr 10Acc 33Val 5.0Signature
Flux cost: 5
Damage: 2d4 in an 8m cone

Silence

MartialEnhancement
Camouflaged

You move without any noise, reducing the chances of being detected during movement.

Levels: 1
Pwr 25Acc 33Val 12.5Signature
Recharge: 5 turns

Solid Light Shield

LightEnhancement
Shielded

Creates a solidified light shield to block attacks.

Levels: 1
Pwr 0Acc 25Val 0.0Standard
Flux cost: 8

Spark

FireDestruction
Burning

A miniature burst of flames shoots from the caster's fingertips, streaking toward its target in a luminous crackle. This...

Levels: 1
Pwr 20Acc 33Val 9.9Signature
Flux cost: 3
Damage: 1d4+1 fire

Static Charge

ElectricityWeapon

Charges your weapon with static electricity to increase its power.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 4

Tactical Analysis

LightEnhancement

Cybernetic scan of enemies to identify their weak points. Holographic display of tactical data.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 6

Temporal Acceleration

ChronodynamicEnhancement
Hasted

Accelerates personal temporal flow to act faster.

Levels: 2
Pwr 8Acc 33Val 4.0Standard
Flux cost: 6

Tide

HydrodynamicAlteration
SlowedWeakened

Manipulates surrounding water to create waves and currents.

Levels: 2
Pwr 60Acc 33Val 30.0Signature
Flux cost: 4

Tornado

AerokineticDisplacement
Deflecting

Generates a powerful controlled air vortex.

Levels: 2
Pwr 0Acc 33Val 0.0Standard
Flux cost: 4

Vital Drain

BiometabolicAffliction
Weakened

Absorbs vital energy from the target to heal oneself.

Levels: 2
Pwr 9Acc 33Val 4.4Standard
Flux cost: 4
Damage: 1d6

Void

MagneticAlteration
Equipment Disabled

Launches a low-area EMP at the targeted point.

Levels: 2
Pwr 20Acc 33Val 10.0Signature
Flux cost: 4

Weak Point Strike

MartialWeapon

Targets the opponent's weak points to maximize damage.

Levels: 2
Pwr 10Acc 25Val 3.3Standard
Recharge: 5 turns
Damage: +1d8+3 to weapon damage

Zap

ElectricityAlteration
Paralyzed

Paralyzes the target with an electric shock.

Levels: 1
Pwr 0Acc 33Val 0.0Standard
Flux cost: 5