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Absolute Light Blade
Light Weapon
Status Effects
Description
The caster's weapon transforms into a ray of pure, blinding light, capable of cutting through matter as if it did not exist. Legends say this technique was developed by the first Guardians of the Empire to fight dimensional abominations.
Available levels (2)
Level 1 Absolute Light Blade
Transforms your melee weapon into a ray of condensed light of devastating power. The blade becomes quasi-intangible while retaining phenomenal striking force.
Spell rating
FaiblePower
23.7
Accessibility
7.7
Value
2.0
Coût/efficacité faible • Affinités min: 12.0
Prerequisites
• School: A.École[lumière]: 12
• Type: A.Type[arme]: 12
• Mixed: A.École[lumière] + A.Type[arme]: 36
Conditions
Flux cost: 30
Intelligence: 20
Effects
Damage: 6d10+20 + 4d8 light
Resistance: RMEC + RRAD
Special: Ignores ALL RMEC and RRAD resistances of the target, blinds adjacent enemies for 1 turn (PER saving throw DC 20), weapon reach increased to 5m, lasts 3 turns
Level 2 Absolute Light Blade II
Martial apotheosis. The weapon becomes an extension of the warrior's pure will, an instrument of judgment capable of cleaving reality itself.
Spell rating
FaiblePower
25.2
Accessibility
3.8
Value
1.0
Coût/efficacité faible • Affinités min: 25.0
Prerequisites
• School: A.École[lumière]: 25
• Type: A.Type[arme]: 25
• Mixed: A.École[lumière] + A.Type[arme]: 75
Conditions
Flux cost: 50
Intelligence: 24
Effects
Damage: 10d10+35 + 8d8 light
Resistance: RMEC + RRAD
Special: Ignores ALL RMEC/RRAD/RINT resistances, each strike generates a light shockwave (3d8 RRAD in a 3m radius), blinds all enemies in a 10m radius (PER saving throw DC 22), 8m reach, strikes twice per action, lasts 5 turns