Pyrrhic Stars

Skills

48 skills available.

Tier:
48 of 48 skills

Ace Pilot

BSkilltechnical

+4 to piloting rolls for vehicles and sp • Can perform maneuvers impossible for a n

12 pts

Advanced Tactician

SSkillcombat

Can analyze the battlefield to reveal 3 • Allies can reroll a failed attack roll (

18 pts

Analytical Mind

ASkillmental

+4 to investigation and analysis rolls • Can deduce an enemy weakness after 1 tur

15 pts

Arcanotechnology Armor

ASkilldefensive

+1 RRAD and +1 RINT

15 pts

Arcanotechnology Expert

BSkillknowledge

Increases chances of noticing arcanotech • Can recognize cast spells through a mane

12 pts

Assassin

SSkillcombat

Surprise attacks deal +3d6 damage • Coup de grace: Attack against a defensel

18 pts

Charismatic

CSkillsocial

+1 CHA • Increases the chance of being targeted

10 pts

Combat Medic

ASkillsupport

Can heal 2d8+5 HP with a medical kit (st • Can stabilize a dying ally at range (10m

15 pts

Combat Virtuoso

SSkillcombat

+3 to attack and damage rolls with all w • Master stroke: On a natural 20, damage i

25 pts

Commander

ASkillsocial

Allies within a 10m radius gain +2 to th • Can give a tactical order that grants an

15 pts

Danger Sense

SSkillmental

+4 to perception rolls to detect ambushe • Can never be caught by surprise, always

18 pts

Diplomat

ASkillsocial

+4 to diplomacy and negotiation rolls • Can improve a hostile NPC's attitude to

15 pts

Eagle Eye

CSkillprecision

+1 PRE

10 pts

Electromagnetic Field

ASkilldefensive

+2 RMEC against metallic projectiles • Can deflect or slow ferrous projectiles

15 pts

Engineer

DSkilltechnical

Allows repairing mechanical and electric • Allows constructing objects

8 pts

Flux Master

SSkillarcanotechnological

+20 to maximum Flux reserve • Flux recovery +2 per additional turn

20 pts

Hacker

DSkilltechnical

Allows using technologies with a greater • Allows repairing light electrical damage

8 pts

Inspiring Leadership

SSkillsocial

Allies within a 15m radius are immune to • Can rally a panicked or demoralized ally

18 pts

Intimidation

BSkillsocial

+4 to intimidation rolls • Can demoralize an enemy (-2 penalty to a

12 pts

Iron Will

SSkillmental

Immunity to fear and intimidation effect • Can continue fighting down to -20 HP bef

18 pts

Living Armor

BSkilldefense

Can sacrifice roots or body parts to aut

14 pts

Living Legend

SSkillprestige

Lower-ranked enemies must succeed a mora • +2 to all rolls (attack, defense, skills

30 pts

Lucky

ASkillspecial

Can reroll a failed die roll (3/day, mus • Critical failures become normal failures

15 pts

Master Arcanotechnician

SSkillarcanotechnological

Flux cost of all spells reduced by 2 (mi • Can cast a lower-level spell as a free a

20 pts

Master Armorer

ASkilltechnical

+3 to weapon repair and modification rol • Can upgrade weapons (+1 permanent damage

15 pts

Master Strategist

SSkilltactical

Before combat, can place allies wherever • Once per combat, can force an enemy to r

25 pts

Mental Resistance

SSkillmental

+4 to saving throws against mental effec • Advantage on rolls against mental contro

18 pts

Nature Comprehension

ESkillsurvival

Identifying plants and animals is easier • Can communicate in a primal way with cer

5 pts

Negotiator

ASkillsocial

+3 to bargaining rolls • Reduces all purchases by 20%, increases

15 pts

On Alert

BSkilltactical

Can attack or cast a spell at the start

12 pts

Plant Control

BSkillspecial ability

Commands and manipulates roots, vines, a

12 pts

Polyglot

BSkillknowledge

Knows 6 additional languages • Can understand the basics of an unknown

12 pts

Prescience

SSkillmental

+3 to Defense Score against all attacks • Can reroll a failed saving throw (3/day)

25 pts

Quantum Vision

ESkillperception

Increases chances of noticing arcanotech

5 pts

Regeneration

ASkilldefense

Regenerates 10 HP per turn if connected

15 pts

Scientist

ESkillanalysis

Can extract more information from an ins

5 pts

Sprint

ASkillmobility

Can move twice in one turn

15 pts

Spy

ASkillinfiltration

+4 to stealth and disguise rolls • Can create a credible false identity in

15 pts

Stalker

DSkillstealth

Can avoid entering combat and remain cam • DEX roll required

8 pts

Superhuman Endurance

SSkillphysical

+30 maximum HP • Immunity to normal fatigue, can fight fo

20 pts

Superhuman Reflexes

SSkillphysical

+5 to initiative • +2 to DEX-based Defense Score

20 pts

Tactician

CSkilltactical

+1 to initiative roll

10 pts

Terrain Expert

ESkillsurvival

Less hindered on complex and rough terra • Movement roll penalties reduced by 2

5 pts

Titanic Strength

SSkillphysical

+2 damage to all physical attacks • Can carry, push, and lift 2x the normal

20 pts

Toxic Resistance

DSkilldefense

Complete immunity to poisons, diseases,

8 pts

Tracking

DSkillsurvival

Tracks prey with great efficiency, revea

8 pts

Veteran

BSkilltactical

Recognizes the class of enemies

12 pts

Warrior

SSkillcombat

Can attack 2 times in 1 turn

18 pts