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Tier A
Electromagnetic Field
defensive
Skill defensive
Description
Ability to generate a defensive electromagnetic field that disrupts and deflects metallic projectiles and ferrous weapons. Effective against bullets, metallic blades, and ferrous debris, but does not affect non-metallic projectiles or energy.
Effects
Defense:
+2 RMEC against metallic projectiles
Special:
Can deflect or slow ferrous projectiles and metallic weapons
Point cost
Cost
15 points
This skill belongs to power tier A. Tier A skills (15 pts) offer very powerful defensive or mobility abilities.