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Combat Roll
Martial Alteration
Description
Performs a quick roll to dodge and reposition.
Available levels (2)
Level 1 Combat Roll
Spell rating
StandardPower
0.0
Accessibility
33.3
Value
0.0
Accessible mais inefficace • Affinités min: 2.0
Prerequisites
• School: A.École[martial]: 2
• Type: A.Type[deplacement]: 2
• Mixed: A.École[martial] + A.Type[deplacement]: 6
Conditions
Recharge: 3 turns
Effects
Movement: 5m movement + automatic dodge
Defense bonus: +2 to defense until next turn
Duration: 1 turn
Level 2 Combat Roll II
Thanks to the speed of your movements and the power granted by the exoskeleton, you propel yourself far from danger.
Spell rating
StandardPower
0.0
Accessibility
25.0
Value
0.0
Accessible mais inefficace • Affinités min: 3.0
Prerequisites
• School: A.École[martial]: 3
• Type: A.Type[deplacement]: 3
• Mixed: A.École[martial] + A.Type[deplacement]: 9
Conditions
Recharge: 7 turns
Effects
Movement: Movement of 1d8 + speed in any direction
Special: Does not trigger opportunity attacks. This spell is considered a movement