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Overcharged Shot
Ballistic Weapon
Description
Overcharges the weapon for a devastating shot.
Available levels (3)
Level 1 Overcharged Shot
Spell rating
NichePower
20.6
Accessibility
16.7
Value
4.1
Technique spécialisée • Affinités min: 5.0
Prerequisites
• School: A.École[balistique]: 5
• Type: A.Type[arme]: 5
• Mixed: A.École[balistique] + A.Type[arme]: 15
Conditions
Flux cost: 8
Recharge: 10 turns
Special: none
Effects
Damage: +3d6+6 to weapon damage
Resistance: RMEC
Special: Risk of weapon overheating
Level 2 Overcharged Shot II
Perfectly controlled energy channeling into the weapon, producing a shot of devastating power without compromising the weapon's integrity.
Spell rating
AvancéPower
32.6
Accessibility
9.1
Value
3.3
Requiert maîtrise • Affinités min: 10.0
Prerequisites
• School: A.École[balistique]: 10
• Type: A.Type[arme]: 10
• Mixed: A.École[balistique] + A.Type[arme]: 30
Conditions
Flux cost: 12
Recharge: 10 turns
Intelligence: 18
Effects
Damage: +5d6+12 to weapon damage
Resistance: RMEC
Special: Ignores 10 points of RMEC, minimal overheating risk
Level 3 Overcharged Shot III
Absolute mastery of arcanotechnical overcharge. The shot becomes an irresistible force capable of piercing even the thickest armor plating.
Spell rating
FaiblePower
26.7
Accessibility
6.3
Value
1.8
Coût/efficacité faible • Affinités min: 15.0
Prerequisites
• School: A.École[balistique]: 15
• Type: A.Type[arme]: 15
• Mixed: A.École[balistique] + A.Type[arme]: 45
Conditions
Flux cost: 18
Recharge: 10 turns
Intelligence: 20
Effects
Damage: +8d6+20 to weapon damage
Resistance: RMEC
Special: Ignores 15 points of RMEC, no overheating risk, can pierce through cover