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Weapons Master
Weapons Masters embody the spearhead of the imperial army. Being one of the oldest martial schools of humanity, Weapons Masters have proven their worth on countless battlefields and have entered legend. Often forming the front line, few Weapons Masters get the chance to be called veterans. But those who do are, rightfully, feared by all and seen as the arm of Sérac within the army.
Base stats
Hit Points
65 PV
Speed
5 m/turn
Flux system
Reserve:
8
Per turn:
3
Recovery:
1
Innate resistances
RMEC:
0
RRAD:
0
RINT:
0
Characteristics
Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Perception 8
Precision 10
Charisma 12
Arcanotechnic affinities
Combat
0
Melee 8
Schools
Martial 4
Types
Weapon 5
Enhancement 2
Starting equipment
Weapons
Heavy swordLarge two-handed sword requiring great mastery. High damage but difficult handling reserved for experts.1d12800 credits
Armor
Heavy plate armorFull heavy plate armor, offering maximum protection against impacts and projectiles (RMEC), limited protection against thermal effects (RRAD), and integrated storage compartments.RMEC +3 / RRAD +11200 credits
Consumables
Healing kit x2First aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.15 HP120 credits
Skills
Spells
Power Attack (Lv. 1)Prepares a devastating attack against a nearby opponent.martialCleave (Lv. 1)Delivers a powerful blow that can cut through multiple aligned enemies.+2d6+4 to weapon damagemartialPrecise strike (Lv. 1)You analyze your opponent's movements to strike with surgical precision where their defense is weakest.martialCharge (Lv. 1)Charge la cible avec force.Vous vous déplacez jusqu'à la cible et lui infligez 1d4 dégâtsmartial
Gameplay guide
The Weapons Master is a one-track class: weak outside of combat, they shine in the thick of the melee. But you should not rush the first enemy in sight. You will be the safety net in case of an unpleasant surprise.