Pyrrhic Stars
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Weapons Master

Weapons Masters embody the spearhead of the imperial army. Being one of the oldest martial schools of humanity, Weapons Masters have proven their worth on countless battlefields and have entered legend. Often forming the front line, few Weapons Masters get the chance to be called veterans. But those who do are, rightfully, feared by all and seen as the arm of Sérac within the army.

Weapons Master

Base stats

Hit Points
65 PV
Speed
5 m/turn

Flux system

Reserve:
8
Per turn:
3
Recovery:
1

Innate resistances

RMEC:
0
RRAD:
0
RINT:
0

Characteristics

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Perception 8
Precision 10
Charisma 12

Arcanotechnic affinities

Combat

0
Melee 8

Schools

Martial 4

Types

Weapon 5
Enhancement 2

Starting equipment

Weapons

Heavy swordLarge two-handed sword requiring great mastery. High damage but difficult handling reserved for experts.1d12800 credits

Armor

Heavy plate armorFull heavy plate armor, offering maximum protection against impacts and projectiles (RMEC), limited protection against thermal effects (RRAD), and integrated storage compartments.RMEC +3 / RRAD +11200 credits

Consumables

Healing kit x2First aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.15 HP120 credits

Skills

WarriorAdvanced martial mastery allowing multiple attacks to be chained in a single combat turn.18 ptsTacticianTactical training allowing anticipation of enemy movements and faster reaction in combat.10 pts

Spells

Power Attack (Lv. 1)Prepares a devastating attack against a nearby opponent.martialCleave (Lv. 1)Delivers a powerful blow that can cut through multiple aligned enemies.+2d6+4 to weapon damagemartialPrecise strike (Lv. 1)You analyze your opponent's movements to strike with surgical precision where their defense is weakest.martialCharge (Lv. 1)Charge la cible avec force.Vous vous déplacez jusqu'à la cible et lui infligez 1d4 dégâtsmartial

Gameplay guide

The Weapons Master is a one-track class: weak outside of combat, they shine in the thick of the melee. But you should not rush the first enemy in sight. You will be the safety net in case of an unpleasant surprise.