Pyrrhic Stars
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Flux Colossus

Hostile Neutral (controlled by Flux source) Boss / Arcanotechnological Creature

Hybrid plant/flesh entity created or transformed by a powerful Flux source. Massive 3-meter-tall humanoid form, roots and flesh fused in grotesque fashion. Greenish luminescent eyes. Possesses advanced bioarcanotechnological and biometabolic capabilities. Implacable guardian of its power source.


Base stats

Hit Points
230 PV
Speed
5 m/turn

Flux system

Reserve:
30
Per turn:
9
Recovery:
9

Innate resistances

RMEC:
9
RRAD:
5
RINT:
14

Characteristics

Strength 18
Dexterity 15
Constitution 18
Intelligence 14
Perception 17
Precision 14
Charisma 10

Arcanotechnic affinities

0
Melee6
Bioarcanotechnics10
school.biometabolique8
Alteration5
Affliction5
Enhancement7

Skills

WarriorAdvanced martial mastery allowing multiple attacks to be chained in a single combat turn.18 ptsRegenerationBiological or arcanotechnological rapid regeneration capability. The character can recover hit points each turn as long as they remain in contact with their power source (roots for plant creatures, Flux terrain for corrupted creatures, etc.).15 ptsPlant ControlBioarcanotechnological ability to command surrounding vegetation. Can grow, move, and control roots and vines to attack, entangle, or create barriers. Plants obey the character's mental commands.12 ptsVeteranCombat experience allowing quick identification of adversaries' capabilities and specializations.12 ptsLiving ArmorActive organic defense. The character can detach body parts (roots, tentacles, growths) to intercept and block incoming attacks. These parts slowly regrow over time or via regeneration.14 ptsToxic ResistanceBiological constitution or arcanotechnological modification conferring total immunity to toxic substances, venoms, poisons, and diseases. The character's system automatically neutralizes or absorbs these threats.8 pts

Spells

Vital Drain (Lv. 2)Absorbs vital energy from the target to heal oneself.7 flux2d6biométaboliqueHallucinogenic Spores (Lv. 2)Releases a cloud of bioarcanotechnical spores causing hallucinations in those who breathe them.15 flux1d6 per turnbioarcanotechniqueRoot Wall (Lv. 2)Causes a thick wall of living, intertwined roots to burst from the ground, creating a defensive barrier.18 fluxbioarcanotechniqueAccelerated Growth (Lv. 1)Drastically accelerates plant growth, allowing damaged roots or plants to regenerate in seconds.6 fluxbioarcanotechniqueFlux Corruption (Lv. 1)Attempts to corrupt a target's mind by infiltrating their neural network with corrupted bioarcanotechnical Flux, establishing temporary mind control.15 fluxbioarcanotechnique

Gameplay guide

EXTREME BOSS (~500 points) - Massive hybrid plant/flesh creature DS (varies by attack type): - vs Heavy/2-handed (STR): 19 - vs Light/1-handed (DEX): 17-18 - vs Ranged (PRE): 17 - vs Arcanotechnological (INT): 17 SPECIAL SKILLS: - Warrior (S-tier): Can attack TWICE per turn with roots - Regeneration (A-tier): 10 HP/turn if connected to roots - Plant Control (A-tier): Commands roots and vines within 10m - Veteran: Resists control effects - Living Armor (A-tier): Sacrifices roots to block attacks - Toxic Resistance: Poison/disease immunity ARCANOTECHNOLOGICAL ABILITIES: - Life Drain (8 Flux): 3d8 RINT, recovers half as HP - Hallucinogenic Spores (10 Flux): CON save 17 or hallucinations - Root Wall (12 Flux): Creates a living barrier - Accelerated Growth (6 Flux): Regenerates damaged roots - Flux Corruption (15 Flux): Mental control attempt ATTACKS: - Roots/tentacles: 2d10+5 RMEC, range 3m (x2 with Warrior) - Life Drain: 3d8 RINT, heals half - Spores: 5m area, CON save 17 COMBAT PHASES: Phase 1 (230-150 HP): Ranged, roots and spores, active regeneration Phase 2 (150-75 HP): Aggressive, life drain, mental control Phase 3 (<75 HP): Berserk, sacrifices defense for damage, double attacks