Flux Colossus
Hybrid plant/flesh entity created or transformed by a powerful Flux source. Massive 3-meter-tall humanoid form, roots and flesh fused in grotesque fashion. Greenish luminescent eyes. Possesses advanced bioarcanotechnological and biometabolic capabilities. Implacable guardian of its power source.
Base stats
Flux system
Innate resistances
Characteristics
Arcanotechnic affinities
Skills
Spells
Gameplay guide
EXTREME BOSS (~500 points) - Massive hybrid plant/flesh creature DS (varies by attack type): - vs Heavy/2-handed (STR): 19 - vs Light/1-handed (DEX): 17-18 - vs Ranged (PRE): 17 - vs Arcanotechnological (INT): 17 SPECIAL SKILLS: - Warrior (S-tier): Can attack TWICE per turn with roots - Regeneration (A-tier): 10 HP/turn if connected to roots - Plant Control (A-tier): Commands roots and vines within 10m - Veteran: Resists control effects - Living Armor (A-tier): Sacrifices roots to block attacks - Toxic Resistance: Poison/disease immunity ARCANOTECHNOLOGICAL ABILITIES: - Life Drain (8 Flux): 3d8 RINT, recovers half as HP - Hallucinogenic Spores (10 Flux): CON save 17 or hallucinations - Root Wall (12 Flux): Creates a living barrier - Accelerated Growth (6 Flux): Regenerates damaged roots - Flux Corruption (15 Flux): Mental control attempt ATTACKS: - Roots/tentacles: 2d10+5 RMEC, range 3m (x2 with Warrior) - Life Drain: 3d8 RINT, heals half - Spores: 5m area, CON save 17 COMBAT PHASES: Phase 1 (230-150 HP): Ranged, roots and spores, active regeneration Phase 2 (150-75 HP): Aggressive, life drain, mental control Phase 3 (<75 HP): Berserk, sacrifices defense for damage, double attacks