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Imperial Guard
Empire neutral Soldier
A standard Imperial guard, trained for military installation defense and peacekeeping.
Base stats
Hit Points
48 PV
Speed
5 m/turn
Flux system
Reserve:
0
Per turn:
0
Recovery:
0
Innate resistances
RMEC:
2
RRAD:
1
RINT:
0
Characteristics
Strength 14
Dexterity 13
Constitution 15
Intelligence 11
Perception 13
Precision 15
Charisma 10
Arcanotechnic affinities
Ranged8
Melee2
Starting equipment
Weapons
Machine gunHeavy automatic weapon for suppression and sustained damage. Requires advanced mastery of ranged weapons.1d121500 credits
Armor
Light plate armorMetal plate armor offering good protection against projectiles (RMEC) and limited protection against thermal effects (RRAD) while maintaining acceptable mobility.RMEC +2 / RRAD +1800 credits
Consumables
Healing kitFirst aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.15 HP120 credits
Skills
WarriorAdvanced martial mastery allowing multiple attacks to be chained in a single combat turn.18 pts
Gameplay guide
A standard Imperial guard. Good in close combat with light plate armor, equipped with a machine gun to cover strategic zones. Prefers tactical group combat.