Operation Liberation
A human planet under Aceras occupation. A commando mission to eliminate the enemy captain and liberate the sector.
Required rules
Recommended classes
WARNING: This section contains major spoilers.
The Aceras conquered Helion-IV through a coordinated strategy led by Captain Vex'kral. The latter is an Aceras war veteran, brilliant tactician, based in a fortified bunker at the heart of the North Sector. The Empire is preparing a massive counter-offensive, but as long as Vex'kral coordinates the defenses, losses would be catastrophic. The players' mission: commando operation to decapitate the enemy command. MISSION STRUCTURE: 1. Insertion behind enemy lines (dropship or infiltration) 2. Crossing occupied territory - combat against Aceras patrols 3. Attack on a secondary installation to weaken defenses 4. Assault on the command bunker 5. Confrontation with Captain Vex'kral (boss fight) 6. Extraction under enemy fire while the imperial army launches the offensive EXPECTED OUTCOME: The players generally succeed in eliminating Vex'kral but suffer losses (serious injuries, destroyed equipment). It is a costly but strategically crucial victory.
Scenario structure
Non-Player Characters
Veteran officer (52 years old), war scars, hard gaze. Coordinates the offensive from the command ship in orbit.
Imperial soldier (28 years old), explosives expert. Can join the squad for the communication station sabotage.
Local doctor (34 years old), held in the prisoner camp. Can provide information on Aceras movements if liberated.
Aceras officer (human equivalent 45 years old), heavy exoskeleton, multiple cybernetic augmentations. Brilliant tactician and formidable combatant. Despises humans whom he considers weak.
Encounters
The dropship is hit by anti-aircraft fire. Rough landing. An Aceras patrol arrives immediately.
Enemies:
Total: 0 pts- 6x Aceras Soldier
- 2x Aceras Reconnaissance Drone
Tactics:
The Aceras advance in formation. Drones flank and scout. Disciplined but predictable combatants.
Rewards:
- Recoverable Aceras weapons (plasma rifles)
- Tactical data (intercepted communications)
- Access to the occupied city
An Aceras convoy patrols the zone. Light armored vehicle + foot escort.
Enemies:
Total: 0 pts- 1x Aceras Armored Transport
- 4x Aceras Veteran
Tactics:
Destroy the vehicle first (explosives or targeted shots on systems). Soldiers take cover.
Challenges:
- The vehicle has heavy armor (RMEC +10)
- Dangerous plasma cannon (3d8 RRAD damage, area)
- Ambush requires tactical positioning
Rewards:
- Recoverable vehicle (for rapid transport)
- Aceras ammunition
- Sector tactical map
Optional secondary objective. 20+ civilian prisoners, guarded by an Aceras garrison.
Enemies:
Total: 0 pts- 4x Aceras Guard
- 2x Automatic Turret
Challenges:
- Liberate prisoners without killing them (dangerous crossfire)
- Disable the turrets (Hacker or targeted destruction)
- Civilian evacuation (slows progression)
Success conditions:
- Eliminate all guards
- Disable security systems
- At least 15 civilians survive
Rewards:
- Information from Dr. Elara Morell: secret route to the bunker
- Reputation with the local population
- Civilian reinforcements (lightly armed resistance fighters) for the final assault
Destroy the communication antenna to cut Vex'kral off from reinforcements. Sergeant Thale can help.
Enemies:
Total: 0 pts- 2x Aceras Technician
- 3x Elite Guard
Challenges:
- Tower infiltration (Stealth 16 or frontal assault)
- Disable security systems (Intelligence 17 or Hacker)
- Place explosives in the right spot (Explosives or Dexterity 15)
- Evacuation before detonation (2 minutes = 12 turns)
Rewards:
- Aceras communications cut (Vex'kral cannot call for reinforcements)
- Confusion in enemy ranks (-2 Initiative for Aceras during the final assault)
- Sergeant Thale can join for the bunker assault
The bunker is heavily defended. Armored door, turrets, elite guards. Tactical approach necessary.
Enemies:
Total: 0 pts- 6x Aceras Royal Guard
- 3x Heavy Defensive Turret
- 2x Heavy Combat Drone
Tactics:
Phase 1: Eliminate turrets (high priority, otherwise constant suppressive fire) Phase 2: Drones provide cover for guards Phase 3: Guards assault in tight formation
Challenges:
- Disable the door shield (Hacker diff. 18 or heavy explosives)
- Neutralize the turrets (targeted shots on generators or EMP)
- Guards are disciplined and coordinated (group tactics)
Alternative:
If Dr. Elara is liberated: secret route through the sewers (avoids turrets, reduces guards to 3)
Rewards:
- Access to the command bunker
- Recoverable heavy Aceras armament
Vex'kral is in heavy Aceras combat armor, armed with integrated weapons. He is an augmented elite combatant and brilliant tactician. Difficult combat in a sealed room.
Enemies:
Total: 0 pts- 1x Captain Vex'kral
- 2x Aceras Honor Guard
Tactics:
PHASE 1 (180-90 HP): Vex'kral stays at range, uses plasma cannon and mobility. Guards protect his flanks. Analyzes the players. PHASE 2 (90-50 HP): Guards fallen, Vex'kral becomes aggressive. Alternates shots (overcharged plasma) and melee. Uses reinforced shield if focused. PHASE 3 (<50 HP): Full melee. Double attacks (Warrior), active regeneration, tactical desperation. VERY DANGEROUS.
Rewards:
- Vex'kral's armor (heavily damaged but analyzable - Aceras technology)
- Aceras command data (major strategic intelligence)
- Liberation of Helion-IV
- Exceptional imperial military recognition
Items:
- Heavy Aceras armament (plasma rifle, energy cannon - player choice)
- Reinforced military tactical armor (recovered from guards)
- Imperial bravery medals (official recognition)
- Light Aceras exoskeleton (recovered prototype)
Special reward:
- +5 Reputation with the Imperial Army - Honorary military rank (Honorary Captain or equivalent) - Access to high-level military contracts - Possibility of joining an imperial elite unit (future campaign) - Helion-IV survivors recognize the players as heroes
Variants
For groups who enjoy stealth: - Allow a complete stealthy approach to the bunker - Reduce mandatory combats (avoidable patrols) - Add secret paths and ventilation ducts - Possibility of assassinating Vex'kral without frontal combat (very difficult)
For groups who enjoy total action: - Double the enemies in each encounter - Add heavy combat vehicles - Aerial combat (dropships vs Aceras fighters) - Vex'kral has additional honor guards (4 instead of 2)
For short sessions: - Remove the prisoner camp and communication station - Direct insertion near the bunker - Reduce the bunker assault (3 guards instead of 6) - Vex'kral without honor guards