Pyrrhic Stars
← Back to classes

Arcanotechnician

Only children gifted with an ability to use arcanotechnology from a very young age can aspire to become Arcanotechnicians. And the studies that follow are long and complex. But once their training is complete, Arcanotechnicians become incredible weapons of destruction. Often deployed in positional warfare or pitched battles, they are capable, by combining their strength, of raining hellfire upon their enemies. They also excel at reducing entire squads to ashes single-handedly during guerrilla operations. More powerful alongside other Arcanotechnicians, underestimating them when alone can still change the outcome of a battle.

Arcanotechnician

Base stats

Hit Points
40 PV
Speed
3 m/turn

Flux system

Reserve:
30
Per turn:
8
Recovery:
3

Innate resistances

RMEC:
0
RRAD:
0
RINT:
0

Characteristics

Strength 9
Dexterity 9
Constitution 10
Intelligence 18
Perception 12
Precision 11
Charisma 11

Arcanotechnic affinities

Combat

Ranged 2
Melee 2

Schools

Frost 5
Bioarcanotechnics 2

Types

Destruction 4
Alteration 3
Displacement 3

Starting equipment

Weapons

StaffSimple but effective combat staff, often used by Arcanotechnicians and scholars for its reach and ease of handling.1d450 credits

Armor

TunicSimple cloth garment, offering minimal protection but no hindrance to movement. Worn by Arcanotechnicians and scholars.50 credits

Consumables

Healing kitFirst aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.15 HP120 creditsFlux CrystalThis synthetic gem of electric blue regularly pulses with concentrated quantum energy. Created in imperial laboratories through crystallization of pure arcanotechnical Flux, it stores an energy reserve usable to short-circuit the constraints normally imposed by spell invocation. Its use immediately restores the caster's Flux reserves and accelerates the recovery of a spell on cooldown.800 credits

Skills

Arcanotechnology armorConcentration technique allowing the creation of a passive energy protection. The character manipulates their own Flux to form a shield that dissipates radiative energy (RRAD) and stabilizes metabolism against internal intrusions (RINT).15 ptsQuantum VisionAbility to perceive arcanotechnological fluxes and identify objects, creatures, or phenomena of arcanotechnological origin.5 pts

Spells

Ice javelin (Lv. 1)Hurls an ice javelin at the target and freezes it, creating a lance of pure ice that pierces and freezes its victim on impact.8 flux3d6+3 frostgivreBiting wind (Lv. 1)Projects a freezing wind over a distance of 25 meters, creating a blast of intense cold that cuts through enemy ranks.10 flux1d12+1d8 frostgivreBiting Cold (Lv. 1)Intensely cools a target, penetrating its defenses to plunge it into a supernatural cold that slows its movements.6 fluxgivreFrost (Lv. 1)Moderately freezes the target with ice crystal formations that cling to the skin and maintain existing freeze effects.4 flux1d4+4 frostgivreOne with the cold (Lv. 1)You propel yourself with a blast of freezing wind, using frost arcanotechnology to create rapid and fluid movement.5 fluxgivre

Gameplay guide

The Arcanotechnician is a class that deals massive damage in a short time, but cannot sustain it over time. They are most efficient in short fights or with many enemies clustered together thanks to flame columns. Their survivability is limited. The Arcanotechnician's spells and positioning must be carefully considered.