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Combat Arcanotechnician
During the war against the Aceras, it became clear that guerrilla warfare was the key to success. Arcanotechnicians, powerful in large-scale battles, had to take on a new role. Combat Arcanotechnicians are the answer. Effective against groups of infantry soldiers, Combat Arcanotechnicians are able to move fast and shift the battlefield to strategic points. Their ferocity and independence earned them a unique place within the army.
Base stats
Hit Points
50 PV
Speed
4 m/turn
Flux system
Reserve:
25
Per turn:
7
Recovery:
2
Innate resistances
RMEC:
0
RRAD:
0
RINT:
0
Characteristics
Strength 12
Dexterity 15
Constitution 11
Intelligence 16
Perception 10
Precision 9
Charisma 11
Arcanotechnic affinities
Combat
0
Melee 4
Schools
school.electricite 2
school.magnetique 3
Types
Weapon 3
Destruction 3
Alteration 4
Displacement 3
Starting equipment
Weapons
Light swordLight and balanced sword, ideal for fighters who favor speed over raw power.1d8200 credits
Armor
Combat exoskeletonThis cutting-edge mechanical armor combines reinforced ballistic plates and assisted servomotors to transform its wearer into a walking fortress. Offers excellent mechanical protection (RMEC) and limited radiative protection (RRAD). The integrated hydraulic systems partially compensate for the equipment's considerable weight, but at the cost of reduced maneuverability. Designed for frontal assaults and defensive positions, this exoskeleton embodies the imperial military philosophy: power before subtlety.RMEC +3 / RRAD +12500 credits
Consumables
Healing kit x2First aid kit containing bandages, antiseptics, and stimulants for quickly treating wounds.15 HP120 credits
Skills
Electromagnetic fieldAbility to generate a defensive electromagnetic field that disrupts and deflects metallic projectiles and ferrous weapons. Effective against bullets, metallic blades, and ferrous debris, but does not affect non-metallic projectiles or energy.15 ptsQuantum VisionAbility to perceive arcanotechnological fluxes and identify objects, creatures, or phenomena of arcanotechnological origin.5 pts
Spells
Lightning (Lv. 1)Projects an electric lightning bolt at the target.6 flux1d8+2 electricityélectricitéStatic charge (Lv. 1)Charges your weapon with static electricity to increase its power.4 fluxélectricitéLightning blade (Lv. 1)Envelops the weapon in electricity for the next attack.5 flux1d6+2 + 1d4 electricityélectricitéZap (Lv. 1)Paralyse la cible avec un choc électrique.5 fluxélectricitéMagnetization (Lv. 1)Uses magnetic forces to propel oneself rapidly.7 fluxmagnétique
Gameplay guide
The Combat Arcanotechnician is designed to quickly eliminate multiple fragile units. However, due to their fragility, they can be at risk during longer fights. You will then need to be patient and let your more resilient allies take the front line.