Pyrrhic Stars
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Opal

Empire Loyal (to the Empire) Elite Rank / Exosoldier

Opals represent the Elite rank of the imperial army - units capable of single-handedly influencing the course of a battle. Exosoldiers equipped with the most advanced Generation 7 prototype exoskeleton ever designed, they form a strategic strike force deployed only during critical missions. Their training lasts decades, their equipment is worth more than entire starships. Each Opal is a living weapon, capable of accomplishing alone what would normally require a battalion. Their mere presence on a battlefield shifts the balance of power. Few in number, strategically decisive.


Base stats

Hit Points
600 PV
Speed
18 m/turn

Flux system

Reserve:
500
Per turn:
50
Recovery:
45

Innate resistances

RMEC:
60
RRAD:
55
RINT:
60

Characteristics

Strength 22
Dexterity 22
Constitution 23
Intelligence 20
Perception 23
Precision 27
Charisma 16

Arcanotechnic affinities

Ranged30
Melee30
Ballistic30
Martial30
Fire30
Light30
school.electricite30
Destruction30
Enhancement30
Weapon30

Starting equipment

Weapons

Arcanotechnical precision rifle 'Silencer'Cutting-edge precision rifle integrating an arcanotechnical stabilizer, AI-assisted predictive targeting, and hybrid-propulsion ammunition. Extreme range with surgical precision. Sound and thermal signature suppression system. Opal's signature weapon.4d8+61000m (optimal range), 2000m (max range)80000 creditsArcanotechnical blade 'Lightning'Monofilament sword with a Flux-powered plasmic blade. The blade vibrates at ultrasonic frequency and can be charged with energy for devastating strikes. Specifically designed for Opal exosoldiers, it exploits the exoskeleton's augmented strength. The guard integrates defensive systems and a proximity force field generator. Signature weapon for Elite unit close combat.3d6+8Melee (3m with exo reach)120000 credits

Armor

OPAL-XS7 Prototype ExoskeletonThe pinnacle of military arcanotechnical engineering. This 7th-generation tactical exoskeleton integrates Flux-amplified servomotors, multi-layered composite armor, a neural targeting system, miniaturized arcanotechnical reactors, and affinity amplifiers. Only a few prototypes exist in the entire Empire. Equivalent in value to several transport ships. Reserved exclusively for Opals, Elite-rank units capable of single-handedly influencing the course of a battle. The exoskeleton amplifies not only the operator's physical capabilities but also their arcanotechnical abilities, transforming an elite soldier into a strategic strike force on their own.RMEC +25 / RRAD +20 / RINT +152000000 credits

Skills

WarriorAdvanced martial mastery allowing multiple attacks to be chained in a single combat turn.18 ptsEagle EyeExceptional visual acuity developed through long-range shooting training.10 ptsVeteranCombat experience allowing quick identification of adversaries' capabilities and specializations.12 ptsOn AlertConstant vigilance and developed reflexes allowing immediate action at the onset of hostilities.12 ptsTacticianTactical training allowing anticipation of enemy movements and faster reaction in combat.10 ptsStalkerCamouflage and stealthy movement techniques allowing avoidance of detection and direct combat.8 ptsTerrain ExpertExtensive experience with difficult environments allowing efficient navigation on all terrain types.5 ptsHackerExpertise in computer and electronic systems enabling hacking and technology manipulation.8 ptsEngineerExtensive technical training in mechanics and electronics enabling equipment repair and construction.8 ptsTrackingTracking skill allowing following of traces and clues left by creatures and characters.8 ptsScientistScientific training allowing methodical analysis of phenomena and extraction of more information.5 ptsQuantum VisionAbility to perceive arcanotechnological fluxes and identify objects, creatures, or phenomena of arcanotechnological origin.5 ptsArcanotechnology ExpertDeep knowledge of arcanotechnological theory allowing identification and understanding of arcanotechnological phenomena.12 ptsCharismaticNatural presence and authority that inspires but also draws attention from enemies who see the potential threat.10 ptsMaster ArmorerExceptional mastery of weapon fabrication, repair, and modification. Can optimize existing weapons to improve their performance.15 ptsAce PilotInnate talent for piloting. Capable of maneuvering vehicles and spacecraft with superhuman precision even in the most perilous situations.12 ptsCommanderElite military leadership. Inspires and coordinates troops in combat, transforming a group into a coordinated strike force.15 ptsAdvanced TacticianSuperior tactical mastery. Instantly analyzes enemy weaknesses and orchestrates complex strategies in real time.18 ptsCombat MedicAdvanced medical training adapted for the battlefield. Capable of saving lives under enemy fire.15 ptsSpyElite espionage training. Master of infiltration, disguise, and sensitive information gathering.15 ptsAssassinFormation létale aux techniques d'élimination. Expert en élimination silencieuse et frappes chirurgicales.18 ptsFlux MasterExceptional mastery of Flux manipulation. Vastly increased reserves and accelerated recovery.20 ptsMaster ArcanotechnicianVirtuoso of arcanotechnology. Flux manipulation has become second nature, allowing maximum efficiency.20 ptsPrescienceCapacité surhumaine à anticiper les actions ennemies. Combinaison d'analyse tactique, d'intuition et de réflexes surhumains.25 ptsSuperhuman ReflexesReaction time far beyond normal human limits. Can react instantly to threats.20 ptsSuperhuman EnduranceExtraordinary physical endurance. The body has been conditioned to function well beyond human limits.20 ptsTitanic StrengthExtraordinary muscular strength. Capable of physical feats impossible for a normal human.20 ptsAnalytical MindSharp intellect capable of rapid and precise analysis. Instantly discerns patterns and weaknesses.15 ptsInspiring LeadershipInspiring charismatic presence. Galvanizes troops and maintains morale even in desperate situations.18 ptsIntimidationPrésence menaçante capable de saper le moral ennemi. La simple menace peut suffire à faire plier un adversaire.12 ptsDiplomatExceptional diplomatic talent. Capable of defusing conflicts and negotiating even with enemies.15 ptsNegotiatorExpert in commercial negotiation. Systematically obtains the best deals in any transaction.15 ptsPolyglotExceptional linguistic talent. Learns languages quickly and can communicate in most situations.12 ptsDanger SenseSupernatural sixth sense for danger. Instinctively detects threats before they manifest.18 ptsLuckyExtraordinary luck that defies probability. Events seem to conspire in the character's favor.15 ptsMental ResistanceMind fortified against psychic intrusions. Exceptional resistance to mental manipulations.18 ptsIron WillUnshakeable determination. Refuses to give up regardless of circumstances, fighting to the very last breath.18 ptsMaster StrategistLegendary tactical genius. Anticipates every enemy move and orchestrates grand master-level strategies.25 ptsCombat VirtuosoAbsolute martial mastery. Combat has become a perfected art, each movement optimized for maximum efficiency.25 ptsLiving LegendLegendary status recognized across the entire galaxy. Mere presence inspires terror in enemies and hope in allies. Past exploits seem to make the impossible possible.30 pts

Spells

Fireball (Lv. 4)A concentrated orb of flames forms in the Arcanotechnician's palm before being hurled at its target. On impact, this incandescent sphere explodes in a blinding deflagration, incinerating everything within a conquering radius and leaving behind the acrid smell of destruction arcanotechnology.35 flux8d10+25 firefeuLightning (Lv. 4)Projects an electric lightning bolt at the target.30 flux10d8+25 electricityélectricitéDevastating Salvo (Lv. 2)Elite military arcanotechnical technique. The soldier channels the Flux into their ranged weapon to unleash a barrage of overcharged projectiles that completely saturate an area, transforming the battlefield into a hell of metal and destructive energy.40 flux12d8+30 RMEC in a 10m areabalistiqueOvercharged Shot (Lv. 3)Overcharges the weapon for a devastating shot.18 flux+8d6+20 to weapon damagebalistiqueLightning Blade (Lv. 3)Envelops the weapon in electricity for the next attack.15 flux3d10+10 + 5d8 electricityélectricitéAbsolute Light Blade (Lv. 2)The caster's weapon transforms into a ray of pure, blinding light, capable of cutting through matter as if it did not exist. Legends say this technique was developed by the first Guardians of the Empire to fight dimensional abominations.50 flux10d10+35 + 8d8 lightlumièrePower Attack (Lv. 3)Prepares a devastating attack against a nearby opponent.12 fluxmartialCombat Overdrive (Lv. 2)Extreme arcanotechnical amplification of reflexes and temporal perception. The caster enters a transcendent combat state where every second seems to last an eternity, enabling martial feats impossible for a non-augmented being.martial

Gameplay guide

ELITE RANK - ~10,000 POINTS Base stats (without exo): STR 12 / DEX 16 / CON 15 / INT 18 / PER 18 / PRE 20 / CHA 14 Base Flux: 60 (12/turn, recovery 10) Stats with OPAL-XS7: STR 18 / DEX 20 / CON 20 / INT 18 / PER 21 / PRE 25 / CHA 14 HP: 180 | Speed: 8m/turn Flux with exo: 80 (15/turn, recovery 12) Total resistances: RMEC +20 (5+15) / RRAD +16 (4+12) / RINT +16 (8+8) DS: vs melee 24 / vs light melee 25 / vs ranged 27-28 / vs arcanotech 24 XS7 EXOSKELETON (2M credits, 5000 pts): Stat bonuses: +6 STR, +4 DEX, +5 CON, +3 PER, +5 PRE Flux bonuses: +20 reserve, +3/turn, +2 recovery Affinity bonuses: +3 distance, +2 ballistic/light/electricity/destruction/enhancement Energy shield: +5 RRAD 3 turns (1/combat) Augmented vision, vacuum survival, 6m jump, camouflage 1 turn (3/day, 10 Flux) ARMAMENT: Rifle 'Silencer': 4d8+6 RMEC, range 2000m, ignores 5 RMEC, bonuses +3 PRE/+2 PER/+2 attack Blade 'Lightning': 3d6+8 RMEC, ignores 8 RMEC, bonuses +2 STR/+2 DEX/+2 parries - Plasma charge (8 Flux): +3d6 RRAD | Piercing mode: ignores all RMEC Warrior allows 2 attacks/turn with each weapon. VULNERABILITIES: - Massive arcanotechnological signature (exo easily detectable) - Exoskeleton dependency (without: ~5000 pts, vulnerable) - Daily maintenance (500 credits/day) - Flux exhaustible in prolonged combat COUNTERMEASURES: EM jamming, anti-Flux zone, coordinated attack (4+ combatants), anti-materiel weapons, Flux drain (RINT), EMP to disable exoskeleton, confined environment. GM NOTE: Very high-level NPC. Best used as an ally, indirect antagonist, or campaign final boss. As a direct adversary, reserve for H-1/H-2 groups with significant preparation. Without exoskeleton, still dangerous but can be defeated by a coordinated group.