Pyrrhic Stars

Defense and Resistances

The defense system relies on two fixed values:

For a complete understanding of the resistance system, see Resistance System.

1. Defense Score (DS)

The Defense Score represents the difficulty of hitting a target. It depends on the type of attack received and the corresponding defense statistic.

General Formula

DS = 10 + (defense stat / 2) + armor bonus
Attack TypeDefense Stat UsedExample of Influential Equipment
Heavy attack / 2-handedStrength (STR)Heavy armor, shield
Light attack / 1-handedDexterity (DEX)Medium armor, light exoskeleton
Ranged attackPrecision (PRE) or Perception (PER)Medium armor, cover
Arcanotechnological attackIntelligence (INT)Arcanotechnological armor, quantum resistances

The attacker must achieve a result >= the target’s DS for their attack to hit. Armor bonuses, shields, and cover are added to the final value.


2. Resistances

Once the attack succeeds, Resistances determine how much damage is absorbed before reaching hit points.

There are three types of resistances based on the physical nature of the attack:

The Three Resistances

ResistanceAbbreviationCoversExamples
Mechanical ResistanceRMECImpact, perforation, pressure, shockwaveSword, bullet, rock projectile
Radiative ResistanceRRADHeat, cold, light, external electricityFire, laser, lightning, surface frost
Internal ResistanceRINTFlux alteration, internal combustion/freezingNecrosis, life drain, corruption

General Formula

Resistance = armor bonus + (secondary stat / 4) + special bonuses

The secondary statistic and bonuses depend on the resistance type and equipment.

ResistancePrimary Secondary StatTypical Bonus Sources
RMECStrength (STR)Heavy armor, exoskeleton, shield
RRADConstitution (CON)Insulating suit, energy shield
RINTIntelligence (INT)Flux stability, rare implants, meditation

Application

When an attack succeeds:

Final Damage = Raw Damage - Applicable Resistance

Important: It is not the source of the attack that determines the resistance, but its physical nature.

  • An arcanotechnological fireball -> RRAD (heat)
  • An arcanotechnological rock projectile -> RMEC (impact)
  • An arcanotechnological necrosis -> RINT (internal alteration)

Damage can never be reduced below 0. Some mixed attacks (such as explosions) affect multiple resistances: blast (RMEC) + heat (RRAD).