Pyrrhic Stars

Resistances

Fundamental Principle

In this universe, there is no such thing as “arcanotechnological damage”. The Flux is a potential energy that converts into real physical phenomena. Once the conversion is complete, the produced effect (fire, impact, radiation, etc.) obeys the laws of physics.

Therefore: a single physics, a single resistance system.

Whether the attack comes from a sword, a bullet, a fire arcane, or a laser beam, it follows the same physical rules. What matters is the physical nature of the final effect, not its source.


The Three Resistances

1. RMECMechanical Resistance

What it covers:

  • Direct impact (punch, mace, fall)
  • Piercing (blade, arrow, bullet, shrapnel)
  • Pressure / compression (crushing, constriction)
  • Shockwave (explosion, blast)
  • Solid projectiles accelerated by Flux
  • Destructive mechanical vibrations

Concrete examples:

  • Sword — RMEC
  • Rifle bullet — RMEC
  • “Rock Projectile” arcane — RMEC
  • “Shockwave” arcane — RMEC
  • Grenade (kinetic component) — RMEC

What it physically represents: The body’s/armor’s ability to absorb or deflect kinetic energy and mechanical stress.


2. RRADRadiative Resistance

What it covers:

  • Heat / thermal burns (fire, plasma, intense friction)
  • External extreme cold (frost, surface cryogenics)
  • Intense light (laser, destructive blinding flash)
  • Electromagnetic radiation (microwaves, concentrated UV)
  • External electric arc (lightning, taser, discharge)
  • Ionizing radiation (if applicable in the setting)

Concrete examples:

  • “Fireball” arcane — RRAD
  • Frost Ray” arcane (surface damage) — RRAD
  • Industrial laser — RRAD
  • “Electric Arc” arcane — RRAD
  • Explosion (thermal component) — RRAD

What it physically represents: The ability to insulate, reflect, or dissipate energy radiated or thermally/electrically conducted at the body’s surface.


3. RINTInternal Resistance

Also called PFR (Personal Flux Resistance)

What it covers:

  • Direct alteration of the target’s internal Flux
  • Internal combustion (organs, blood)
  • Necrosis / accelerated decomposition
  • Vital energy / Flux drain
  • Cellular or energetic corruption
  • Internal freezing (crystallization of bodily fluids)
  • Metabolic disruption
  • Attacks that bypass external protections

Concrete examples:

  • “Internal Combustion” arcane — RINT
  • Flux Drain” arcane — RINT
  • “Necrosis” arcane — RINT
  • “Blood Freeze” arcane — RINT
  • Energetic poison / corruption — RINT

What it physically represents: Stability of the internal biological/energetic system. The ability to maintain the integrity of personal Flux and vital functions against direct intrusion.

Important note: RINT is the rarest and most difficult resistance to increase. It represents a “last resort” defense against attacks that ignore armor and shields.


Summary Table

ResistanceAbbreviationAttack VectorExamples
MechanicalRMECKinetic, pressure, piercingSword, bullet, explosion (blast), projectile
RadiativeRRADThermal, EM, external electricFire, laser, lightning, surface frost
InternalRINTDirect alteration of body/FluxNecrosis, drain, internal combustion, internal freezing

Edge Cases and Rulings

Some attacks affect multiple resistances or require interpretation.

SituationResistanceJustification
ExplosionRMEC + RRADBlast = RMEC, heat = RRAD (two rolls or average)
Surface frostRRADExternal thermal transfer
Internal freezingRINTBypasses protections, attacks internal fluids
External electrocutionRRADArc crosses the surface
Internal electrocutionRINTDirectly targets organs (cardiac arrest)
Classic chemical poisonOutside systemHandled separately (Constitution / other stat)
Energetic / Flux poisonRINTCorruption of the internal system
Sonic attackRMECMechanical pressure wave
Ionizing radiationRRADEM radiation

Resistance Sources

Resistances can come from different sources. Some protections are effective against certain damage types, but not against others.

SourceRMECRRADRINT
Physical armor++++-
Insulating suit++++-
Energy shield++++-
Constitution / Endurance+++
Personal Flux stability--+++
Implants / Mutations+/-+/-+/-

Legend:

  • - = no bonus
  • + = low bonus
  • ++ = moderate bonus
  • +++ = high bonus
  • +/- = variable depending on the implant/mutation

Damage Formula

Base Calculation

Final damage = Raw damage - Applicable resistance

Resolution Steps

  1. Determine the damage type — The attacker/GM identifies the physical nature of the attack
  2. Identify the resistanceRMEC, RRAD, or RINT (sometimes multiple)
  3. Calculate total resistance — Armor + Stat + Buffs
  4. Apply the reduction — Subtract the resistance from raw damage
  5. Result — Final damage can never be negative (minimum 0)

Mixed Attack Cases

Some attacks (like explosions) deal multiple damage types:

Option 1: Separate Rolls

  • The attacker rolls mechanical damage (blast) — apply RMEC
  • The attacker rolls radiative damage (heat) — apply RRAD
  • Both results are added together

Option 2: Average (simplified)

  • Calculate the average of the target’s RMEC and RRAD
  • Apply this average to the total explosion damage

The GM chooses the method based on the desired complexity.


Resistance Progression

How to Increase Your Resistances

ResistanceMethods of Improvement
RMECHeavy armor, exoskeleton, shield, increasing STR/CON
RRADInsulating suit, energy shield, increasing CON
RINTMeditation, Flux training, rare implants, increasing INT

Typical Values

LevelRMECRRADRINTProfile
Beginner2-41-20-1Light armor, little Flux
Intermediate5-83-51-3Medium armor, moderate Flux
Advanced9-126-93-5Heavy armor, mastered Flux
Expert13+10+6+Exceptional equipment

Note: RINT is intentionally harder to increase than the other resistances. A character with high RINT is extremely rare and powerful.


System Philosophy

A single physical reality. The Flux does not create “magical damage” — it creates fire, ice, projectiles, kinetic energy. These phenomena obey the laws of physics and are countered by the same resistances as a “normal” attack.

Advantages of this system:

  1. Narrative coherence — No artificial distinction between “physical” and “magical”
  2. Tactical clarity — Players intuitively understand which resistance type protects against what
  3. Balance — Arcanotechnicians don’t bypass all armor, but can target specific weaknesses
  4. Strategic depth — Enemies have varied resistance profiles (high RMEC low RRAD tank, etc.)

Application examples:

  • A heavily armored warrior (high RMEC) resists bullets and swords, but is vulnerable to fire attacks (low RRAD)
  • An arcanotechnician with high Flux stability (high RINT) resists drains and necrosis, but remains fragile against physical attacks
  • An insulating suit protects against lasers and fire (RRAD), but not against bullets (RMEC)

GM Advice

Designing Balanced Enemies

  • Mechanical tank: High RMEC, low RRAD, very low RINT — Vulnerable to fire and internal attacks
  • Elemental creature: Low RMEC, very high RRAD, moderate RINT — Resists its element, fragile against physical weapons
  • Flux entity: Very low RMEC, low RRAD, very high RINT — Resists drains, vulnerable to conventional attacks

Varying Challenges

  • Force players to adapt their strategies based on enemy resistances
  • Encourage cooperation (tank draws RMEC enemies while the arcanotechnician uses RRAD/RINT)
  • Reward preparation (bringing the right equipment for the mission)