Pyrrhic Stars

Introduction

Abstract

The purpose of this document is to provide the rules necessary for players to prepare for a game session. The system is still being refined; some mechanics are in active testing and balancing, and the various classes and characteristics are designed for pre-prepared campaigns.

Rules and data (classes, creatures, spells) will continue to evolve based on playtest feedback. Feel free to report any issues or inconsistencies found while reading this document.

Combat tests have been conducted to ensure a semblance of balance, but some classes are naturally more combat-oriented than others and therefore have better attacks. Inconsistencies between the lore and statistics may be present: if some classes do not seem to embody their background (e.g., an Arcanotechnician with more strength than intelligence), it is an anomaly.

You may also propose new classes or modifications (spell changes, stat adjustments, etc.).


About

This document serves as a Player Handbook, found in many tabletop role-playing games. It allows players to prepare for a session, learn the rules beforehand, and bring it to the table so they can think about their next action from a rules perspective.

The document intentionally limits itself to player needs: it does not present scenarios or monsters, as those elements are at the Game Master’s (GM) discretion. However, a presentation of the universe, key characters, and notable moments will be provided at the end of the handbook.


Handbook and Codex Structure

This document presents the fundamental rules of the system: characteristics, affinities, combat, arcanotechnology, and game mechanics.

The numerical and technical elements (weapons, armor, spells, items, skills, creatures, etc.) are detailed in separate documents called Codices:

  • Weapons and Armor Codex — characteristics of physical equipment.
  • Spells Codex — complete repertoire of spells, sorted by School and Type.
  • Skills Codex — list of special skills and effects.
  • Items and Consumables Codex — artifacts, Flux crystals, grenades, medkits, etc.
  • (optional) Bestiary Codex — creatures, NPCs, and adversaries encountered in play.

The Codices can evolve independently from the handbook to allow content updates without modifying the rules.