Status Effects
Overview
Status effects are conditions applied to characters during combat or exploration. Each effect has a defined mechanical impact, a canonical saving throw to resist it, and specific removal conditions.
Saving throw: When a status specifies a save, the target rolls 1d20 + stat modifier against the caster’s attack roll or a fixed DC set by the spell. A successful save negates or reduces the effect.
Conditions
Conditions are binary states — a character either has the condition or does not.
Blinded
Effect: Cannot attack or defend; auto-fail perception checks.
Save: PER
Removed by: Duration expiry, healing effects.
Paralyzed
Effect: Cannot act. Melee attacks against the target automatically hit.
Save: CON
Removed by: Duration expiry (1-2 turns).
Incapacitated
Effect: Cannot act. Broken immediately upon taking damage.
Save: INT
Removed by: Taking damage or duration expiry.
Immobilized
Effect: Cannot move. Can still perform actions that don’t require movement.
Save: STR
Removed by: STR check or duration expiry.
Knocked Down
Effect: Prone. Must spend an action to stand up. Melee attacks gain +2 against the target; ranged attacks suffer -2.
Save: CON
Removed by: Standing up (costs one action).
Mind Controlled
Effect: The target is controlled by the caster and acts on the caster’s orders.
Save: INT
Removed by: Taking damage (Level 1 only) or duration expiry.
Hallucinating
Effect: The target perceives false stimuli. Must attack the nearest creature (ally or enemy).
Save: INT
Removed by: Duration expiry.
Grappled
Effect: Movement blocked. Can still act but cannot leave the area.
Save: STR
Removed by: STR check against the effect’s DC.
Restrained
Effect: As Grappled, plus -2 to all attack rolls and attackers gain +2 against the target.
Save: STR (higher DC than Grappled)
Removed by: STR check against the effect’s DC.
Equipment Disabled
Effect: Exoskeleton bonuses and electronic device functions are nullified.
Save: None (affects equipment, not the person)
Removed by: Duration expiry.
Suppressed
Effect: -4 to all actions. The target is pinned down by sustained fire or area pressure.
Save: None (positional — leave the area to end)
Removed by: Leaving the suppression area or duration expiry.
Camouflaged
Effect: Hidden from detection. Opponents must succeed an opposed PER check to detect the target.
Save: None (opposed PER check to detect)
Removed by: Attacking, taking damage, or duration expiry.
Scaling Effects
Scaling effects have variable intensity depending on the spell level or stacking.
Frostbite
Effect: -1 speed and -1 hit score per stack. At 5 stacks, triggers an explosion dealing 2d20+8 damage and removes 5 stacks.
Save: CON
Duration: 2 turns per stack.
Stacks: Yes (up to 5 before detonation).
Burning
Effect: Takes fire damage at the start of each turn. Damage varies by spell level (1d4 to 4d6 per turn).
Save: DEX
Duration: 2-4 turns depending on spell level.
Stacks: No (higher level replaces lower).
Weakened
Effect: -X to all rolls (X varies by spell level, typically -1 to -4).
Save: CON
Duration: 2-3 turns.
Slowed
Effect: -X to movement speed (X varies by spell level).
Save: CON
Duration: Varies by spell.
Fatigued
Effect: -X to all rolls and movement speed halved. Self-inflicted backlash from techniques like Combat Overdrive.
Save: None (self-inflicted, always applies)
Duration: 2-3 turns.
Buffs
Buffs are beneficial effects applied to self or allies.
Hasted
Effect: Increased movement speed and additional actions per turn. Exact values depend on the spell.
Duration: Varies by spell.
Shielded
Effect: +X to Defense Score and/or damage reduction.
Duration: Varies by spell.
Reinforced
Effect: +X to all resistances (RMEC, RRAD, RINT).
Duration: Varies by spell.
Deflecting
Effect: Automatically deflects incoming projectiles.
Duration: Varies by spell.
Arcanotechnically Resistant
Effect: +X to resistance against arcanotechnic effects specifically.
Duration: Varies by spell.