Pyrrhic Stars

Flux System Cost

Flux represents the arcanotechnological energy available for casting spells. It is a major power factor for spellcasters.

ComponentCostDescription
Reserve1 pt/pointTotal available Flux pool
Per Turn3 pts/pointAutomatic regeneration each turn (very valuable!)
Recovery2 pts/pointFlux recovered during a short rest

Cost Rationale

  • The reserve determines how many spells can be cast before exhaustion
  • Per-turn regeneration is the most expensive because it enables continuous spellcasting
  • Recovery offers flexibility between combats

Flux Profile Examples

Major spellcaster (Arcanotechnician):

  • Reserve: 30 — 30 points
  • Per Turn: 8 — 24 points
  • Recovery: 3 — 6 points
  • Total Flux: 60 points

Fighter with minor spells (Weapon Master):

  • Reserve: 8 — 8 points
  • Per Turn: 3 — 9 points
  • Recovery: 1 — 2 points
  • Total Flux: 19 points