Affinities Cost
Affinities determine which weapons and spells a character can use effectively.
Combat Affinities
| Type | Cost per Level |
|---|---|
| Melee (A.Melee) | 4 pts |
| Ranged (A.Ranged) | 4 pts |
| Special Weapons | 4 pts |
Shotgun, sniper, one-handed weapon
Arcanotechnology Schools
Schools are organized by rarity and power:
| Tier | Schools | Cost/Level |
|---|---|---|
| Pure | Pure | 8 pts |
| Quantum | Quantum | 7 pts |
| Complex | Chronodynamic, Gravitonic | 6 pts |
| Advanced | Bioarcanotechnology, Magnetic | 5 pts |
| Standard | Fire, Electricity, Frost, Light, Martial, Ballistic, Illusion, Shadow | 3 pts |
Spell Types
All types cost 5 points per level:
- Destruction
- Alteration
- Enhancement
- Weapon
- Displacement
- Protection
- Affliction
- Summoning
- Divination
Affinity Example
A mage specializing in ice:
- Ranged: 2 — 8 points
- Frost School: 5 — 15 points (5 x 3)
- Destruction Type: 4 — 20 points (4 x 5)
- Alteration Type: 2 — 10 points (2 x 5)
Total affinities: 53 points