Pyrrhic Stars

Base Stats Cost (HP and Speed)

Base stats represent your character’s fundamental physical capabilities: their Hit Points (HP) and their movement Speed.

Hit Points (HP)

Hit Points determine your character’s resistance to damage.

HPCostDescription
300 pts (free)Reference baseline
31-331 ptSlightly more resilient
34-602-10 ptsNormal progression
61-9011-20 ptsVery resilient
91-12021-30 ptsExtremely durable

Formula: 1 point per 3 HP above 30 (rounded up)

Examples

  • HP 30: 0 pts (free baseline)
  • HP 45: 5 pts ((45-30)/3 = 5)
  • HP 60: 10 pts ((60-30)/3 = 10)
  • HP 90: 20 pts ((90-30)/3 = 20)
  • HP 100: 24 pts ((100-30)/3 = 23.33, rounded to 24)

Movement Speed

Speed determines how many meters your character can move in one turn.

SpeedCostDescription
3 m0 pts (free)Base speed (normal human)
4 m5 ptsFaster than average
5 m10 ptsFast
6 m15 ptsVery fast
7 m20 ptsExtremely fast
8 m+25+ ptsSuperhuman speed

Formula: 5 points per Speed point above 3

Examples

  • Speed 3: 0 pts (free baseline)
  • Speed 5: 10 pts ((5-3)x5 = 10)
  • Speed 6: 15 pts ((6-3)x5 = 15)
  • Speed 8: 25 pts ((8-3)x5 = 25)

Building Advice

Typical base stats:

  • Spellcaster: HP 60 (10 pts) + Speed 5 (10 pts) = 20 points

    • Prioritizes mobility to keep their distance
  • Balanced fighter: HP 90 (20 pts) + Speed 5 (10 pts) = 30 points

    • Good balance between resilience and mobility
  • Heavy tank: HP 120 (30 pts) + Speed 4 (5 pts) = 35 points

    • Maximizes survival at the expense of speed
  • Agile assassin: HP 60 (10 pts) + Speed 7 (20 pts) = 30 points

    • Prioritizes mobility and evasion

Typical range: 15-35 points in base stats

Cost Rationale

  • HP: The cost increases linearly but remains moderate (1 pt/3 HP). Doubling your HP from 30 to 60 costs only 10 points.
  • Speed: High cost (5 pts/point) because tactical mobility is very powerful in combat. +1 m of movement can be decisive.