Pyrrhic Stars

Building Tips

Typical Distribution by Archetype

Pure spellcaster (235-260 points):

  • Base stats: 15-25 pts (moderate HP, high Speed)
  • Innate resistances: 10-20 pts (RINT priority, some RRAD)
  • Stats: 45-55 pts (high INT)
  • Affinities: 70-90 pts (varied schools and types)
  • Flux: 50-65 pts (high reserve and regeneration)
  • Equipment: 4-8 pts (light equipment)
  • Skills: 15-25 pts (2-3 magical skills)

Martial fighter (215-235 points):

  • Base stats: 25-35 pts (high HP, moderate Speed)
  • Innate resistances: 5-15 pts (balanced RMEC/RRAD)
  • Stats: 55-65 pts (high STR/DEX/CON)
  • Affinities: 80-100 pts (combat + special weapons)
  • Flux: 15-25 pts (minor spells only)
  • Equipment: 6-14 pts (quality armor and weapons, stacks with innate)
  • Skills: 20-30 pts (combat skills)

Combat/arcanotechnology hybrid (255-275 points):

  • Base stats: 20-30 pts (HP/Speed balance)
  • Innate resistances: 10-20 pts (balanced or specialized based on concept)
  • Stats: 55-60 pts (several high stats)
  • Affinities: 90-110 pts (combat AND arcanotechnology)
  • Flux: 40-55 pts (moderate spellcasting capacity)
  • Equipment: 8-12 pts (tactical equipment)
  • Skills: 18-25 pts (versatile skills)

Pitfalls to Avoid

  1. Spreading affinities too thin: Focus on 2-3 schools maximum to be effective
  2. Neglecting Flux on a spellcaster: Flux determines your ability to cast spells in combat
  3. Over-investing in equipment: Equipment can be found/purchased in-game, unlike stats and affinities
  4. Forgetting skills: Some skills (Warrior, Sprint) completely transform playstyle
  5. Ignoring RINT: Internal resistance is extremely rare on equipment. If you don’t invest in innate resistances, it will be very difficult to obtain
  6. Over-investing in RMEC: Equipment already provides a lot of RMEC. Better to invest in RRAD/RINT

Optimization vs Roleplay

The Point Buy system aims for balance, but roleplay takes priority over optimization.

A “sub-optimal” character with an interesting concept will often be more memorable than a min-maxed build. The GM can adjust challenges to accommodate different power levels within the group.